Thursday 29 December 2011

Waterbe Fortress - Coopahan can Breed!

I finally discovered why there were no wild coopahan - I spelt the biome token wrong.

Now, they should spawn in the wild.

Also, there are a few jetfish-related problems, but I'll fix those too.

Tuesday 20 December 2011

Flame Progress - A Random Star Generator

Now, I managed to make it produce the spectral class of a star. The spectral class shows the star's approximate colour and size. For example, the sun is class G2V. The G means it is yellow, the 2 is the subtype of G, and V means it is a main sequence star.
And here's what my game generates:
As you can see in the images, this star happens to be a K4V star.

I'll make some more content tomorrow.
--Thomas

Flame

Flame is now the official name of the evolution game I'm making. People who have seen me make games will recognise flame as the tetris-with-elements game I was making.

Currently, I'm working on the space stage of flame. I should have code to work out the spectral class and size class of a star by the end of today.

Here's a screenshot of the code so far (note the scrollbar)

Indeed. A does equal ceil(random(100)).
 Yay. There's also three planet sprite made for it so far. Planets will use the PCS system found on johnsonm.com to determine the sprite used, then you can use terraforming tools to draw stuff on the planet's sprite.

When it's done, that is.

--Thomas

Sunday 18 December 2011

Pode likes Coopahan


Well, at least that means the creatures were added correctly. Also, beakfish and jetfish. They are two new species I have added in, bricking the total to... 5 (or, for you Waterbe out there, ¬|)!

In the fortress I am making, I also chose a Coopahan to embark with. Guess Pode will be happy then.

Waterbe vs Reindeer



When food is scarce, the Waterbe will hunt. In this case, it's my entire army (2 waterbe) vs one reindeer. Hoping the Waterbe win.