Tuesday 20 December 2011

Flame

Flame is now the official name of the evolution game I'm making. People who have seen me make games will recognise flame as the tetris-with-elements game I was making.

Currently, I'm working on the space stage of flame. I should have code to work out the spectral class and size class of a star by the end of today.

Here's a screenshot of the code so far (note the scrollbar)

Indeed. A does equal ceil(random(100)).
 Yay. There's also three planet sprite made for it so far. Planets will use the PCS system found on johnsonm.com to determine the sprite used, then you can use terraforming tools to draw stuff on the planet's sprite.

When it's done, that is.

--Thomas

No comments:

Post a Comment